(I moved this topic from the java3d forum since xith is concerned)
Hello,
I’m currently thinking of how to realize the models for my hobby game : a turn based strategy game.
Whereas I have not experimented it yet, I guess that xith could save me a lot of work so I need a format for my models that xith understands.
The models should be animated in these ways :
1- permanent physical animation : radar spining on top of the building or vehicle, hovercrafts hovering with a slight floating movement…
2- lights animation : generator glowing, plane lights flickering…
3- eventual animation ‘inside’ the model : tank turret spining to aim at target…
4- unit movements
5- shots and explosions
I think 1- and 3- can be done with ‘bone’ animations, 2- with texture animation, 4- xith handles it and 5 - I don’t have a clue but not that important for now.
I’ve played a bit with blender and gamespace for modeling. Is their animation module helpfull doing all this ?
What kind of tool(s) would you use ? And what kind of format can save the model + anim info while being understandable by xith ?
thanks for your help