Animate 3D Voxel character

Hi there!

This Thread is about this game: http://www.java-gaming.org/topics/elevox-a-multiplayer-voxel-game/36619/msg/348000/view.html#msg348000

As you can see (you can download the recent version “Elevox a0.6_1”) the character has an attacking animation,
that looks maybe “good” but I search for a way to animate it better. At the moment I animate by interpolating
between stances but I just don’t get any good looking animations.

I want your opinion on how the walking and the attack animation looks and maybe get some advice how it can be
done better, since I don’t think I can easily hardcode each animation.

Greetings

If you are hardcoding your animations I suggest you stop immediately and either get someone that knows how to create 3D animations or you start learning how to use some animation tools, (blender seems to be the go to choice). The problem is that it’s going to take a while to learn how to use the tool as well as learn how to make animations. Even longer to get good at it, unless you just have a knack for it. The other problem is that if you ever want to make a great looking animation in a reasonable time frame you have to learn to use those tools, hardcoding will take too long.

There are plenty of tutorials on the web about how to make animations. Don’t start with complex motions of the human body (or animals for that matter). Start with simple objects like a ball bouncing and get the feel for weight.

Good luck!