Angry Birds Physics Example

A JavaFX implementation of a physics engine from Paul Firth’s blog http://www.wildbunny.co.uk/blog/

http://www.wildbunny.co.uk/blog/wp-content/uploads/2011/06/pile.jpg

https://docs.google.com/file/d/0B4T6xlkIjUwcSDU4ZHZMQ3ZtaDQ/edit?usp=sharing

Hi i can’t seem to obfuscate this project without the exe. jar becoming un-executable any help welcome. (ps reason this is not my original code)

If it’s not your code you shouldn’t be the one posting it in the showcase :point:
Ask a separate question in newbie and debugging.

OK point taken I can’t remove this post, maybey the moderator could!

Take a look at JBox2D http://www.jbox2d.org/ for tutorials and information on how to do this. I’m pretty sure the game in the OP uses JBox2D as well.

JBox2D is a java port for Box2D. A renowned physics library for c++ that is used everywhere. The actual real game Angry Birds by Rovio uses Box2D for its physics.