Angel's Destiny WIP - Open Source Java Final Fantasy 2 based RPG - another story

Hi there,

I am working on a game based on Final Fantasy 2 with its own storyline. I finished the graphics engine for the map, collision on map and a small attack engine based on FF2. There’s a monster database with a slime for now. Only one player character.

The game is open source, the java code is in the tarballs and git repository, more on this later on.

The project is hosted here : http://code.google.com/p/angels-destiny-rpg/

There’s a 0.2 tarball here : http://code.google.com/p/angels-destiny-rpg/downloads/list

and the repository is hosted on google also and uses git.
Do read the README and INSTALL files.

Here’s a screenshot or two :

https://dl.dropbox.com/u/100062163/pics/angels-destiny-rpg-screenshot8.png

https://dl.dropbox.com/u/100062163/pics/angels-destiny-rpg-screenshot1.png

https://dl.dropbox.com/u/100062163/pics/angels-destiny-rpg-screenshot2.png

The game is meant for my 2 children.
Enjoy, more updates later on.

Awesome, I’ve always wanted to do this. I’m jealous! Don’t have time to download atm though. I saved up $3/week to buy FF1 for $70 when I was a kid and it first came out. FF2 was even more amazing. I played it every day after school until I beat it. :slight_smile: Since then I’ve beat FF1 on my phone using 3 black mages and 1 white mage. Good times!

The combat system is finished and there’s FF2 ask mode and talking. read the README for further knowledge.

https://dl.dropbox.com/u/100062163/pics/angels-destiny-rpg-screenshot3.png

You can talk to the green elf on the screenshot and you get into combat on the map with a random.nextInt(3200) == 0; It needs an overland map still.

You should allow your own characters to attack themselves to speed up leveling, it is what made FFII so great for me ;D.

Then FFII must be crazy. ;D
Who in their right minds would attack themselves? :persecutioncomplex:

I think there was a mind control spell or ability that made one of your guys an enemy temporarily.

Who in the right minds? It increases your base HP and a bunch of other stats. You would have to be crazy to not attack yourself.

There were several actually. Confuse ans charm would do it, those ones the player could attain as well.

Level 1, the start town, is almost finished. You can enter the priest and herbist buildings. You can exit the map to level 2 (overworld) and there’s 3 party members now. There’s midi music support in SimpleMidiPlayer.java and 3 music files.
You can get into combat on the overworld. Then I am working on a thief lair, which is accessible through a dungeon hole on the overland map. For making non player characters you best look at ElfGreen.java as an example and Slime classes for monsters in battle mode. You have to fill in all possible answers of your non player characters and set which one replies to each possible learn-ask-item variable.

Here are some pictures :

https://dl.dropbox.com/u/100062163/pics/angels-destiny-rpg-screenshot5.png

https://dl.dropbox.com/u/100062163/pics/angels-destiny-rpg-screenshot6.png

https://dl.dropbox.com/u/100062163/pics/angels-destiny-rpg-screenshot7.png

https://dl.dropbox.com/u/100062163/pics/angels-destiny-rpg-screenshot8.png

The game is open source, java code is in.

You can fetch the latest tarball here : http://code.google.com/p/angels-destiny-rpg/downloads/list

Enjoy!

The controls were a little sticky for me and the animations are waaaay too fast. Needs a lot of work and it would be good to see some original graphics instead of stolen/place holder ones.

I hope you continue working on it, I’m a fan of RPGs like this but yeah, the engine needs a bit of work :stuck_out_tongue: I wish you good luck with it and looking forward to more!

The graphics are Open Content except for the houses. I have however bought the house graphics as I have bought the full sprite set of A Link to the past (zelda) from nintendo.

I might need to rework the engine but for a complete codebase it’s OK though. The timer should be fine but your Java version does not calibrate well apparently.

[quote=“erana,post:11,topic:40252”]
No you didn’t. See note here. What website are the characters from and which open content license do they use?

[quote=“Best_Username_Ever,post:12,topic:40252”]

The sprites are from http://rpgrevolution.com/, you can ask for their license, but everything on the site is regular open content. See their resources in the menu at the left. Enjoy.

Zelda tree houses!