Android Studio or that sexy LibGDX?

Hey guys! As most of you might know (Or none of you I don’t know), I have wanted to be a mobile developer since I was 8. Well finally I have achieved that goal! I Learned Objective-C and made my first iOS app!

Link Here (It’s free)

Though I’d love for you guys to download it thats not why I’m here. As soon as the app hit the stores I got all these requests from friends and family to put it on the Google Play store. I didn’t really want to go through with it because I didn’t want to have to learn a whole new SDK when I was just scratching the surface with SpriteKit.

I started doing some research today to see if it would be profitable to put my game on the Google Play store. Turns out it is really profitable. And since I’m at a stand still with the profit from the Apple App Store, profit is what I need. (No I’m not being greedy here. I spent 200 Dollars on all the necessary crap needed for iOS development not including my Mac and testing devices.) I’ve come to the conclusion that posting to more stores is a good idea.

So, I went to TeamTreehouse.com and registered for a free trial and started learning Android Development. I learned a bit about Android Studio and the such but then I remembered LibGDX. That thing I never wanted to learn because it was so scary and could gobble me right up. I figured that would help me a whole ton, but will it?

Should I keep developing my app for iOS and make an Android Version right beside it or invest my time in LibGDX and make multiple platformed versions of this app?

What do you guys think?

Thanks in advance,

Jake