Greets…
I just finished up the TDC - Tactel US Developer Corner web site and it’s online here; now officially launced:
http://www.android-tactelus.com/
There are 45 tutorials planned split into 4 sections including Android essentials, math & algorithms, Android OpenGL ES, Android Quake / Auriga3D
Tutorial content is forthcoming and once I finish a few more announcements today about the site I’ll be working on them full time and plan to release them consistently over the next 3 months. Some of the code (specifically the timing control code) is applicable to desktop Java whether you use LWJGL, JOGL, Java2D/Swing, or various libraries/engines built on top of these APIs. Of course all the demo content will be Android focused. The general idea is to be able to guide someone who is already generally familiar with Java programming through the necessary OpenGL ES 1.X API topics leading up to implementation of a 3D FPS engine that loads Quake assets. I’m considering releasing Auriga3D w/ Quake 3 asset loading support instead of Q1 too. All source code available by the MIT license. We actually want as many people as possible to run with the code and create really awesome apps for Android.
Beyond that, I put a bit of time into developing the site and added some neat community oriented features w/ more forthcoming. You can log in using several different 3rd party services like your Google account, Facebook, Myspace, Twitter, and a bunch more automatically creating a profile from the account you chose. This is my first message announcing the site, so it would be great to get some eyes on it. Check it out if you guys can and add it to yor RSS reader or follow on Twitter to hear about when new tutorial content becomes available.
Thanks for checking it out!! 
