Ok, i finnaly made my little project to run in Android.
To do that, i created the project with “gdx-setup-ai” and put the code in src package.
made some changes and put the images in the data folder.
It run, but it lags , and a LOT.
05-24 16:26:58.886: I/AndroidInput(2319): sensor listener tear down
05-24 16:26:58.886: I/AndroidGraphics(2319): Managed meshes/app: { }
05-24 16:26:58.896: I/AndroidGraphics(2319): Managed textures/app: { }
05-24 16:26:58.896: I/AndroidGraphics(2319): Managed shaders/app: { }
05-24 16:26:58.896: I/AndroidGraphics(2319): Managed buffers/app: { }
05-24 16:33:50.535: D/dalvikvm(2475): Trying to load lib /data/app-lib/com.me.mygdxgame-2/libgdx.so 0x40cdf388
05-24 16:33:50.535: D/dalvikvm(2475): Added shared lib /data/app-lib/com.me.mygdxgame-2/libgdx.so 0x40cdf388
05-24 16:33:50.535: D/dalvikvm(2475): No JNI_OnLoad found in /data/app-lib/com.me.mygdxgame-2/libgdx.so 0x40cdf388, skipping init
05-24 16:33:50.915: I/AndroidInput(2475): sensor listener setup
05-24 16:33:51.065: D/libEGL(2475): Emulator without GPU support detected. Fallback to software renderer.
05-24 16:33:51.065: D/libEGL(2475): loaded /system/lib/egl/libGLES_android.so
05-24 16:33:51.125: I/Choreographer(2475): Skipped 41 frames! The application may be doing too much work on its main thread.
05-24 16:33:51.225: D/gralloc_goldfish(2475): Emulator without GPU emulation detected.
05-24 16:33:51.285: I/AndroidGraphics(2475): OGL renderer: Android PixelFlinger 1.4
05-24 16:33:51.285: I/AndroidGraphics(2475): OGL vendor: Android
05-24 16:33:51.285: I/AndroidGraphics(2475): OGL version: OpenGL ES-CM 1.0
05-24 16:33:51.285: I/AndroidGraphics(2475): OGL extensions: GL_EXT_debug_marker GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_matrix_get GL_OES_query_matrix GL_OES_EGL_image GL_OES_EGL_sync GL_OES_compressed_ETC1_RGB8_texture GL_ARB_texture_compression GL_ARB_texture_non_power_of_two GL_ANDROID_user_clip_plane GL_ANDROID_vertex_buffer_object GL_ANDROID_generate_mipmap
05-24 16:33:51.285: I/AndroidGraphics(2475): framebuffer: (5, 6, 5, 0)
05-24 16:33:51.295: I/AndroidGraphics(2475): depthbuffer: (16)
05-24 16:33:51.305: I/AndroidGraphics(2475): stencilbuffer: (0)
05-24 16:33:51.305: I/AndroidGraphics(2475): samples: (0)
05-24 16:33:51.305: I/AndroidGraphics(2475): coverage sampling: (false)
05-24 16:33:51.345: I/AndroidGraphics(2475): Managed meshes/app: { }
05-24 16:33:51.345: I/AndroidGraphics(2475): Managed textures/app: { }
05-24 16:33:51.345: I/AndroidGraphics(2475): Managed shaders/app: { }
05-24 16:33:51.345: I/AndroidGraphics(2475): Managed buffers/app: { }
05-24 16:33:51.485: D/dalvikvm(2475): GC_FOR_ALLOC freed 81K, 8% free 2472K/2676K, paused 124ms, total 126ms
05-24 16:33:51.655: I/dalvikvm-heap(2475): Grow heap (frag case) to 6.459MB for 4121403-byte allocation
05-24 16:33:51.705: D/dalvikvm(2475): GC_FOR_ALLOC freed 1K, 4% free 6495K/6704K, paused 59ms, total 59ms
05-24 16:33:52.065: I/Choreographer(2475): Skipped 148 frames! The application may be doing too much work on its main thread.
05-24 16:33:52.075: D/dalvikvm(2475): GC_CONCURRENT freed <1K, 4% free 6498K/6704K, paused 14ms+120ms, total 332ms
05-24 16:33:56.375: D/dalvikvm(2475): GC_EXPLICIT freed 4064K, 63% free 2557K/6796K, paused 4ms+8ms, total 61ms
05-24 16:33:57.066: D/dalvikvm(2475): GC_CONCURRENT freed 235K, 60% free 2728K/6796K, paused 99ms+115ms, total 325ms
05-24 16:33:57.296: I/System.out(2475): Removing :0
05-24 16:33:57.326: I/ARMAssembler(2475): generated scanline__00000177:03545444_00001003_00000000 [ 94 ipp] (146 ins) at [0x4c70d1f0:0x4c70d438] in 7286177 ns
05-24 16:33:57.345: I/ARMAssembler(2475): generated scanline__00000177:03545444_00001001_00000000 [ 94 ipp] (146 ins) at [0x4c70d440:0x4c70d688] in 977188 ns
05-24 16:34:10.785: I/Choreographer(2475): Skipped 34 frames! The application may be doing too much work on its main thread.
05-24 16:34:50.076: I/System.out(2475): Missile Removed :: 0
05-24 16:34:54.975: I/System.out(2475): Missile Removed :: 1
05-24 16:34:54.995: I/System.out(2475): Enemy Plane Removed :: 0
05-24 16:34:55.605: I/System.out(2475): Missile Removed :: 1
05-24 16:34:55.605: I/System.out(2475): Enemy Plane Removed :: 0
05-24 16:34:55.695: I/System.out(2475): Missile Removed :: 0
05-24 16:34:55.935: I/System.out(2475): Removing :0
05-24 16:34:56.595: I/System.out(2475): Removing :0
05-24 16:34:56.705: I/System.out(2475): Missile Removed :: 0
05-24 16:34:56.705: I/System.out(2475): Enemy Plane Removed :: 0
05-24 16:34:57.635: I/System.out(2475): Missile Removed :: 0
05-24 16:34:57.635: I/System.out(2475): Enemy Plane Removed :: 0
05-24 16:34:57.886: I/System.out(2475): Removing :0
05-24 16:34:58.555: I/System.out(2475): Missile Removed :: 0
05-24 16:34:58.555: I/System.out(2475): Enemy Plane Removed :: 0
05-24 16:34:58.795: I/System.out(2475): Removing :0
05-24 16:34:59.645: I/System.out(2475): Missile Removed :: 0
05-24 16:34:59.645: I/System.out(2475): Enemy Plane Removed :: 0
05-24 16:34:59.825: I/System.out(2475): Removing :0
05-24 16:35:01.006: I/System.out(2475): Removing :0
05-24 16:35:19.825: I/System.out(2475): Missile Removed :: 0
05-24 16:35:23.966: D/dalvikvm(2475): GC_CONCURRENT freed 364K, 60% free 2748K/6776K, paused 5ms+38ms, total 311ms
Is There Anything that i can do about it ?