I’ve been learning Android recently and so far I’ve only touched the res folder to put my images/icon inside. However, when I use LibGDX I always put the images/music/sounds inside an assets folder inside the desktop project which then copies those files to the Android assets folder. I have a few questions based on this.
1: If I create different size images and place them inside the assets folder, how does the phone know which images to use? Do I need to change some code, etc?
2: When should I use the res/drawable folders over the assets folder and vice-versa
3: Does it even really matter about different size images? I know some phones/tablets support very large screen sizes and using LibGDX I use the viewport class to keep the aspect ratio, which means I only need 1 set of assets. I don’t mind creating multiple assets, just wondering how Android would handle this