Anyone of you have (red-cyan) 3D glasses? 8)
For those with 3D glasses, I’m creating a 3D option for Hyper Blazer.
It’s not finished and I’m still fiddling with it to improve the effect, but here’s a very early screenshot:
Anyone of you have (red-cyan) 3D glasses? 8)
For those with 3D glasses, I’m creating a 3D option for Hyper Blazer.
It’s not finished and I’m still fiddling with it to improve the effect, but here’s a very early screenshot:
Oooh cool… wishes he had 3D classes to test with
Really nobody has got a pair of 3D glasses here? :-\
Anyway, for those who have, I’ve uploaded the 3D version:
http://www.gagaplay.com/hypblazer/hypblazer.jnlp
(You can still choose the play without the anaglyphic effect)
Hi! I’m really sorry. Your game doesn’t work here (Debian Etch, ATI Xpress 200, 2 GB DDRAM) :
org.lwjgl.LWJGLException: Could not create a direct GLX context
at org.lwjgl.opengl.LinuxContextImplementation.nCreate(Native Method)
at org.lwjgl.opengl.LinuxContextImplementation.create(LinuxContextImplementation.java:50)
at org.lwjgl.opengl.Context.(Context.java:123)
at org.lwjgl.opengl.Display.create(Display.java:657)
at org.lwjgl.opengl.Display.create(Display.java:632)
at org.lwjgl.opengl.Display.create(Display.java:616)
at com.gagaplay.hwblast.Game.init(Game.java:245)
at com.gagaplay.hwblast.Game.main(Game.java:220)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.sun.javaws.Launcher.executeApplication(Launcher.java:1272)
at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1218)
at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1065)
at com.sun.javaws.Launcher.run(Launcher.java:105)
at java.lang.Thread.run(Thread.java:619)
I am going to test it at home with my own computer. Perhaps it comes (again) from this chipset.
running 100% smoothly here, funky music!
ati radeon xpress200 (rules ;))
Thanks for testing
Did you try it with or without 3D glasses?
I think with the 3D glasses really gives it something extra, but how well the stereoscopic 3D effect works kind of depends on the quality of your screen & 3D glasses .
Here at home it works great on my CRT even with cheap 3D glasses, on my (cheap) laptop LCD screen it works less well with these carton 3D glasses (it works, but it’s more fatiguing to the eyes because of ‘ghosting’ effect).
This is probably because colour reproduction on LCD screens is usually worse compared to CRT screens, so I’m really interested in how well it works on other people’s screens, but it seems not many people have these 3D glasses…
[quote]Did you try it with or without 3D glasses?
[/quote]
without, but I tried to hold a piece of red-semitransparent layer (from a light spot) in front of one eye. Lately I read something about stereoscopy on Paul Bourke’s website http://local.wasp.uwa.edu.au/~pbourke/ (and there is looots of other cool stuff!)
Yes, I got my anaglyph code from there. Loads of cool stuff on that site indeed
ATI Xpress 200 doesn’t rule when a game uses especially features of OpenGL 1.4 even under Windows, I’ve already shown it, some other people encountered the same problems, I’m fed up with you remarks. You gave some examples of games but only using DirectX which works fine with this chipset. There are 2 versions of driver for this chipset, the latest version seems to attenuate the bugs under windows (but it doesn’t improve the performances that should be ten times bigger). I will test this game under windows tomorrow. This will allow me to check if Hansdampf has the same driver.
Sorry erikd. It works fine at home but I have the same problem with Ultratron and your game : my taskbar is now full of grey lines, I can send you a screenshot if you want. It doesn’t happen with “Cosmic Trip” and JEmu2.
haha! I like you :-*
I didn’t know that Defender of the Crown or Warlords uses DirectX.
some more remarks for you:
I can hear your head burst.
(ATI Xpress 200 kicks ass!)
You’re right, Defender of the Crown is an old DOS game and Warlords’s first version appeared in 1990. Then they both don’t require a lot of resources on the graphics cards. It explains why you don’t have any problem to play with them as they don’t use nor OpenGL neither DirectX.
Finally, if these games work fine with your chipset, it doesn’t prove that it works fine with modern 3D games that use OpenGL. I thought you would choose some more recent games to prove that your graphics card rules, you didn’t.
If your card doesn’t work properly with some games here, please don’t tell us that it is coming from our games. “Cosmic Trip” by erikd crashed completely my X server under Debian Etch (+ATI Xpress 200) whereas it works fine with other graphics cards. By rejecting the fault on me when it is not justified, you make me waste our time.
erikd, does your game use VBO, vertex arrays or display lists? If that’s the case, what is the size of the biggest dataset you use to store the vertex coordinates?
erikd, does your game use VBO, vertex arrays or display lists? If that’s the case, what is the size of the biggest dataset you use to store the vertex coordinates?
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It requires absolutely nothing even remotely fancy, and it would probably even run with OpenGL 1.1
It only renders triangles and quads; no display lists, no vertex arrays, no VBO, no nothing…