The game i have been working on for about a month is now getting to a stage where it is “play-able” and i would like to know if it works on the majority (all?) systems.
The basic game game is about 1 Meg and only contains low quality graphics for the background.
An optional high-quality graphics pack is available Also about a meg. It is a little more involved process to install these graphics (and about 300 meg of diskspace).
For obvious reasons i recommend the graphics pack as it makes the game look more professional.
I have tested the game on 5 different computers (all varying chipset, graphics etc) however all running windows XP. Can someone try it on a Mac?
If at all possible i would like to test the multiplayer support so if you have a LAN can you see if the game play is non-laggy or not too jerky?
It is possible to have multiple instances of the game on one computer. I have had the server and 4 instances on the screen at once and it seemed to work fine (albiet with less frame rate)
IMPORTANT: as it is very much alpha it is not very user friendly so do read the ReadMe!
The game can be downloaded here:
http://www.geocities.com/budgetanime/anacondanet.html
I do have some questions if anyone can help me:
- loading only a portion of a Jpeg image… the high quality graphics uses a background image 6400x4800 pixels and it causes memory issues if i try to load the entire image. Currently i am manually converting the jpg to a bmp and then converting that bmp to my own graphics format which is a seekable block based format where each block is a direct BufferedImage’s underlying array copy. This way i very quickley load in the blocks of the background as needed when scrolling.
The downside of this system is that there is a HUGE diskspace requirement. I would prefer to use the jpeg itself and load blocks from the jpeg as needed.
- At least one tester seems to have issues with the networking, with a stacktrace provided indicating that there is something the request for joining a multi-cast group giving an SocketException stating “java.net.SocketException: error setting options”… any ideas on what might be causing this and how to rectify it?
If you do test it please let me know what your system is, frame rate, what background method used, number of players, tested in a Lan environment (worked or not).
example
Comp: Athlon XP 2100
Video: Radeon9700Pro
Java: 1.4.3
Frame rate: 60 fps
Number of players: 2
LAN Test: yes - worked well