Amicitia - A Tale of a Knight and his Dog.

Hey guys, Atheistzilla here,

New poster on this forum but have been doing Java for somewhat of a year now. I’m working on this game about a knight, who really loves his dog, and then Satan (being the douche he is) comes out of hell to kill your dog.

I know, the story sounds bland right now, but I’m slowly shaping it to what it needs to be. This is the first update of many that I will be continuing to update on this forum and wish for all the support that I can get!

Right now, all I have down is the character movement, and map movement, very simple stuff, but I’m learning as I go along.

Some things that I’m hoping to implement are these things that are kinda like biomes but they’re called “Planes of Existence”, and you can imagine them as biomes with different monsters, minibosses, etc.

Game will probably be ‘slightly’ timed and I am hoping to implement a day and night cycle and you have to kill satan before the time runs out.

So let me know what you think. Also going to be adding a youtube video for you guys to see some shotty gameplay.

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I rendered the video at 720p, and I JUST uploaded it. If it remains blurry, I will rerender this.

EDIT #2 – ADDED ENEMIES:

Hey guys, I finally got my enemies working in my game, but keep in mind that I did this really really complicated than what I think is actually needed to be done to make enemies. I explain myself though. haha. Here is the enemies video.

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I watched the video and I like the concept for the game, man’s best friend! Nice start, I will be watching :persecutioncomplex: .

Thanks man!

Yeah, something that I actually want to finish. I just think that I just have to make sure that the AI works properly, get some different monster types, finish up the HUD and UI, add some parallax, then I should be done!

Hoping to get a nice Demo up soon after I finish with the monsters and getting them and their animations working. Hopefully by the end of next week!

Very good for the beginning!
The main menu and the intro are already looking like they could be when the whole thing is finished and the background theme also fits very good!
Oh and forgot the character which looks also very good!

Will the levels be so flat just with enemies on it or will there be any kind of obstacles?

Thanks, man! It helps. (: Yeah, im hoping for the entire level to be flat-ish. Never thought of obstacles though. Sounds interesting!

Im planning for it to be really long with maybe some sort of boss or so entering a plane or a mini boss or many hordes. (:

Please don’t kill the dog! Maybe Satan only kidnaps the dog, and the knight has to rescue it?

I thought someone would say something about it. :confused: I kinda dont want to kill the dog, but I wanted to try to keep an emotional bond between you and youe dog. Maybe put a scene in where you play with your dog; maybe even name him?

My personal experience is that mixing a fixed storyline with customizable stuff is not always the best way…
Satan kills the dog, but -thats how I understood it- you try to save its soul to put it into its body again to revive it or something like that…
What about different colored floors at different levels?

Hmm… I was thinking about mechanics being the most customizable but the main goal always stays static.

I was thinking about doing something cool like, the different planes being like different styled blocks, etc. Different environments

Wanted to say that if you want to have a storyline, it should not be somewhere behind the gameplay where it is just something you can completely ignore but something that gives the whole game a reason.
Enviroments: Good!

Updated the thread with a video of my enemies and stuff working.

I’ll be following this.