I’ve read that functions [icode]glVertexPointer()[/icode], [icode]glTexCoordPointer()[/icode], [icode]glColorPointer()[/icode] and [icode]glNormalPointer()[/icode] are also deprecated in OpenGL 3.2 core. What should I use to creates VBO’s in this version of OpenGL? Are any alternatives exists?
Can you please provide an example?
For the sake of cute fluffy bunnies, google! This is not the spoon feeding brigade. I foresee yet another tutorial of yours; please master before you teach.
Don’t look for specific examples of how to do X with Y function. Instead, try to understand how the OpenGL pipeline actually works, what an “attribute” means and how it gets passed from vertex shader to fragment shader.
This book is very good:
http://arcsynthesis.org/gltut/Basics/Tut01%20Dissecting%20Display.html
It covers many aspects of modern OpenGL.
You can also learn more in some of these:
http://open.gl/
http://tomdalling.com/blog/category/modern-opengl/
http://www.arcsynthesis.org/gltut/
What the hell…SHC you write OpenGL tutorials and you don’t know core GL?
I’m writing for learning. I’ll learn first and then write what I’ve learnt. This is helping me well.