I’m interested in altering a texture slightly before drawing in, and it’s part of a texture atlas. I’d like to tint the sprite a little bit, that’s all.
I’m seeing this in Minecraft with the grass and leaves, that’s why I’m asking - How is that achieved?
I’m using Slick2D but that’s really not important for the question. I’d like to use the speed of drawEmbedded(), but the Graphics context screws up when I’m tinting my sprite.