For a RGBA textured GeometryIndexedArray’ed Shape3D I currently use one list of
TexCoord2f() objects to specify the (imported) UV coordinates.
Would it be possible to have two UV maps: one for the RGB texture and one for the Alpha texture?
Maybe this question is related to multi-texturing? I’ve read the Xith3d tutoral for multitexturing but it’s a bit short. I’ve not implemented multitexturing yet, however the same question arises: is it possible to have an own UV map (TexCoord2f() list) for each texture?
Many thanks.
