Hi,
I am just trying to convert the terrin/skybox demo from JCD to allow a semi-transparent ground layer intersecting the terrain at a given height level to indicate water.
Can I load textures (using the standard getTexture func) containing predefined alpha values like in a png image file (e.g. from gimp) ? When I do so I get black opaque pixels for all transparent pixels.
What image formats next to “RGB” can be used ? ARGB, RGBA, BGR, ABGR ?
thanks 