Using JOGL, and problem is - there is no alpha. I have a PNG file that shows transparency in photoshop.
Loading texture:
public void LoadTextureFromResource(String res,String type) throws IOException
{
InputStream stream = getClass().getResourceAsStream(res);
TextureData data = TextureIO.newTextureData(GLProfile.getDefault(),stream,GL2.GL_RGBA,GL2.GL_RGBA, false, type);
this.texture = TextureIO.newTexture(data);
this.loaded = true;
}
OpenGL init:
GLCapabilities capabilities = new GLCapabilities(GLProfile.getDefault());
capabilities.setHardwareAccelerated(true);
capabilities.setNumSamples(0);
capabilities.setAlphaBits(8);
capabilities.setSampleBuffers(true);
......
gl.glDisable(GL2.GL_LIGHTING);
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); // <--
gl.glEnable (GL2.GL_BLEND);
gl.glShadeModel(GLLightingFunc.GL_SMOOTH);
gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.glClearDepth(1.0f);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(GL.GL_LEQUAL);
gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
Tried changing blend func, some modes make everything transparent, this one renders fine but without alpha.
And ofcourse, im rendering object with that texture last.
Help??