Hi, well straight to the point
in my game if I use some Alpha Blending using java.awt.Color I got an incredible lag of performance…
For exmaple at the end of my render method when I do
Graphics.setColor(new Color(20,20,200,100)); // which is a blue alpha color
Graphics.fillRect(0,0,1000,700); // for example, covering the whole thing i a blue touch
I got 4 FPS then… am I doing it very wrong ? Because the results using java.awt.Color’s Alpha are nice but the performance =/
also on small Rects and so on…