My research is in ALife and I have used ODE and Vortex so I have some familiarity with physics engines. Currently I am looking to move away from “joint” driven creatures to “spring” driven creatures. An example of this are the creatures of sodayplay: http://www.sodaplay.com/.
I am hoping someone might be able to give me some advice on this before I begin to tackle this problem. It seems to me that slider joints would be insufficient and ODE doesn’t seem to have “multi-point tension spring” which seem to be what is used in Sodayplay (http://www.sodaplaycentral.com/articles/tension1.php)
I would be very interested in hearing anything anyone would have to offer on this.
Thanks,
RDL