Alien Flux Alpha Test 9

I don’t really know how Linux is meant to work with libs and paths and such, but the libs that are in the zip are the ones that should be used, and they should be installed locally with the application itself rather than stashed anywhere else where they might affect other applications. The same goes for the LWJGL; it isn’t really meant to be installed as such, as different versions can break code. As you have discovered!

Cas :slight_smile:

Linux has a nice feature : symbolic links. Libs can often be found with version numbers attached to thier names and then an alias is created that points at the most current version. In doing this, a developer could still reference an older lib by just including the version number with the lib on System.load.


ln -sf /libc/libc.so.5.4.47 /lib/libc.so.5
ln -sf /lib/libc.so.5 /libc.so

Right… so the libs are now included with the zip now…? (he asks, before downloading it… again)

Look in the zip you downloaded last time!

Cas :slight_smile:

princec,

I’m not able to download a new version of your game. I get the “The page cannot be displayed” error on both the exe and zip version.

I already have a release which I downloaded on May 7.

The version I tried is very very slow on my computer at work. I only have a cheap Nvidia TNT2 installed on it.

That’s because I pulled the alpha a little while ago as we’re about to start private beta testing in a few days, and release the game on June 10th.

Get yer credit card warmed up :slight_smile:

Cas :slight_smile:

Ok

Have you ever tried your game on a Nvidia TNT2? Or could you explain why is it so slow? I’m running a P3 866.

I can answer that.

My computer is using a Nvidia TNT 2 and I have tried Alien Flux on it and it ran just fine, 60fps… so something it wrong with your drivers I would quess, try to download the latest avalible…

'strue, there shouldn’t be any troubles on a TNT2, especially not with a nice fast processor like that one. How slow is slow?

Cas :slight_smile:

princec,

here is the log trace of your game when I run it with the latest Nvidia driver installed:


OpenAL 1.0
Available screen modes:
640 x 480 x 32 @140Hz
...
1920 x 1440 x 32 @60Hz
Attempting to set displaymode: 800 x 600 x 16 @60Hz
Failed to reserve Nvidia ram.
java.io.FileNotFoundException: bindings.dat
AGP memory @ 391581696
AGP memory @ 391582720
AGP memory @ 392630272
AGP memory @ 391647232
AGP memory @ 391614464
AGP memory @ 391647232
AGP memory @ 393678848
Resetting feature: gidrah_explosion.colorsequence
Resetting feature: gidrah_beamin.colorsequence
Resetting feature: player_explosion.colorsequence
Resetting feature: player_beamin.colorsequence
Resetting feature: player_resout.colorsequence
Resetting feature: player_thruster.colorsequence
Resetting feature: rocket_thruster.colorsequence
Resetting feature: ricochet.colorsequence
Resetting feature: smoke.colorsequence
Resetting feature: blob_explosion.colorsequence
Resetting feature: jellyparticle.colorsequence
Resetting feature: jellybeaminparticle.colorsequence
Resetting feature: zsphereparticle.colorsequence
Resetting feature: gidrah_bullet.colorsequence
Resetting feature: golden_blob.colorsequence
Resetting feature: gidrah_explosion.particle
Resetting feature: eolg_explosion.particle
Resetting feature: player_explosion.particle
Resetting feature: blob_explosion.particle
Resetting feature: jelly_explosion.particle
Resetting feature: jelly_beamin.particle
Resetting feature: zsphere_explosion.particle
Resetting feature: ricochet.particle
Resetting feature: borg_laser.particle
Resetting feature: golden_blob.particle
Resetting feature: smoke.particle
Resetting feature: gunner_smoke.particle
Resetting feature: gidrah_beamin.particle
Resetting feature: eolg_beamin.particle
Resetting feature: player_beamin.particle
Resetting feature: player_resout.particle
Resetting feature: player_thruster.particle
Resetting feature: rocket_thruster.particle
Resetting feature: gidrah_bullet.particle
Resetting feature: gidrah_explosion_smoke.emitter
Resetting feature: gunner_smoke.emitter
Resetting feature: player_explosion_smoke.emitter
Resetting feature: gidrah_bullet.emitter
Resetting feature: ricochet.emitter
Resetting feature: borg_laser.emitter
Resetting feature: golden_blob.emitter
Resetting feature: gidrah_explosion.emitter
Resetting feature: eolg_explosion.emitter
Resetting feature: player_explosion.emitter
Resetting feature: blob_explosion.emitter
Resetting feature: jelly_explosion.emitter
Resetting feature: zsphere_explosion.emitter
Resetting feature: gidrah_beamin.emitter
Resetting feature: jelly_beamin.emitter
Resetting feature: eolg_beamin.emitter
Resetting feature: player_beamin.emitter
Resetting feature: player_resout.emitter
Resetting feature: player_thruster.emitter
Resetting feature: rocket_thruster.emitter
Resetting feature: gidrah_bubble
Resetting feature: gidrah_tringle
Resetting feature: gidrah_cube
Resetting feature: gidrah_madjelly
Resetting feature: gidrah_gunner
Resetting feature: gidrah_roving_eye
Resetting feature: gidrah_zsphere
Resetting feature: gidrah_isphere
Resetting feature: eolg0
Resetting feature: player_bonus.colorseq
Resetting feature: player
Resetting feature: blob_bonus.colorseq
Resetting feature: blob_name.colorseq
Resetting feature: blob
Resetting feature: gidrah.bullet
Resetting feature: borg_laser.colorseq
Resetting feature: gidrah.beam
Resetting feature: smartbomb
Resetting feature: smartbomb.colorseq
Resetting feature: player.laser0
Resetting feature: player.laser1
Resetting feature: player.laser2
Resetting feature: laser0.colorseq
Resetting feature: laser1.colorseq
Resetting feature: laser.colorseq
Resetting feature: orb
Resetting feature: rocket
Resetting feature: level_begin.colorseq
Resetting feature: level_0
Resetting feature: level_1
Resetting feature: level_2
Resetting feature: level_3
Resetting feature: level_4
Resetting feature: background0.colorsequence
Resetting feature: background1.colorsequence
Resetting feature: background2.colorsequence
Resetting feature: background3.colorsequence
Resetting feature: background4.colorsequence
Resetting feature: background.0
Resetting feature: background.1
Resetting feature: background.2
Resetting feature: background.3
Resetting feature: background.4
Resetting feature: powerup_label.colorseq
Resetting feature: extralife.powerup
Resetting feature: extrasmartbomb.powerup
Resetting feature: extrablob.powerup
Resetting feature: poweruplaser.powerup
Resetting feature: powerupautofire.powerup
Resetting feature: powerupshield.powerup
Resetting feature: extrarockets.powerup
Resetting feature: extraorb.powerup
Resetting feature: jelly_incursion

Notice the error log:
Failed to reserve Nvidia ram.
java.io.FileNotFoundException: bindings.dat

And also the Resetting feature logs.

I think I don’t have a complete version of the demo to run it properly.

The beta’s going to be ready in a few days - would you care to drop on by to our site and register on the forums and say hello and I’ll add you to the beta test.

Cas :slight_smile:

Just a note, the alpha of AF worked great on my p3 500 with a TNT2 as soon as I downloaded new drivers.

Ta. Oh - AnalogKid - make sure that AGP ram is enabled in your BIOS as well. Just occasionally I’ve come across a system where it isn’t which slows things down quite a bit.

Cas :slight_smile:

Can Alien Flux work on my computer? Specs below.

Yes, it’ll run fine, but you may need to download up-to-date drivers for your GeForce from www.nvidia.com as they are not shipped with WinXP by default. Be warned, the drivers are 18mb… but you’re going to need them one day anyway for something.

Cas :slight_smile:

[quote]Be warned, the drivers are 18mb… but you’re going to need them one day anyway for something.
[/quote]
And you are worried about the size of the JRE! :smiley:
Only half serious… but hey… You have a game that requires an 18MB download for a significant percentage of people. They will do that download because they expect a benefit for more than just one game. Same will apply to the JRE when the high-quality java games are out there.

/me pokes the fire :slight_smile:

Fortunately most people do need the drivers for something else… but the same can’t be said of the JRE yet because, to my knowledge, I think I’m nearly on my own! When there are about 100 Java titles out there I can see a lot more people making the effort to get the JRE too.

Cas :slight_smile:

Don’t worry I got DSL and I have already downloaded the latest NVIDIA drivers from my videocard’s manufacturer. :smiley: