Alien Flux Alpha Test 9

[quote]It will be fixed in the next release. Were you not the original bug reporter that found this problem? (the naming of libopenal.so mismatched the expected naming from lwjgl)

  • elias
    [/quote]
    I did report a linking problem, however previously it was a dependancy in liblwjgl.so so the java binary would crash right off. Its now no longer a dependancy (ldd confirms this), so the exception confused me.

Toby - that’s actually a bug in your drivers; it’s supposed to have set a capability bit to say it’s hardware accelerated but it clearly hasn’t. In other words, the drivers are passing back misinformation. I removed the check at one point to get round it but accidentally compiled it back in from CVS. I suppose we’ll just have to remove it from LWJGL for now.

Abuse - all the sprites, no matter where they are, are drawn in the same way. No translation or rotation on any of them though.

whome - should easily get the required 60fps on a Celeron 500 and Matrox combo. If the Matrox worked :slight_smile: It looks like there is a bug with Matrox’s OpenGL texture upload which I won’t be able to work round :frowning: I think I need to write an angry letter to their driver support team.

Cas :slight_smile:

Toby - that’s actually a bug in your drivers; it’s supposed to have set a capability bit to say it’s hardware accelerated but it clearly hasn’t.

If you say so. My drivers seems to work fine with all my other games - i.e. Warcraft3, etc… I tried using the latest NVidia reference drivers a few weeks ago, but those only caused LGWL to crash in a different way and caused strange artificating in other games.

God bless,
-Toby Reyelts

I daresay most games don’t bother to check the capabilities bit as per the specs, but use the driver string to check instead. Something I think we should probably be doing.

Cas :slight_smile:

Tested the game on my machine - runs great ;D

specs:
amd athlon 900
windows 2000 sp3
geforce 2 mx (32mb)
43.45 detonators (IIRC)

Tested with jdk1.4.2beta and the .exe version - exe version startsup << 1 second faster (hard to say for sure)(XX:NewSize=16m - just took a value that seemed to fit) . When playing game both runs perfectly!

OT: thinking about updating my processor to an athlon xp 1800 - anyone now of a good fit for an upgraded graphics card for that (my mobo support only agp4x)?

After I run AF I have to reboot before I can play other games such as “The Need For Speed 2”. If I don’t I get a message that says something like “No enoguh system resources available. Close some programs.”

This only happens with AF not every LWJGL program.

Win2k, 640 megs ram, GeForce 4 Ti 4600

FYI: The exe-version works fine on my work-machine (Athlon 1Ghz, GF2MX, NT4).

OT: thinking about updating my processor to an athlon xp 1800 - anyone now of a good fit for an upgraded graphics card for that (my mobo support only agp4x)?

I run a dual Athlon MP 1800+ (so, very close to what you’re considering), and I upgraded to a GeForce4TI 4200 a few months ago, for something around $75. It’s really more than enough horsepower then what I need right now, but I was planning on upgrading again pretty soon (in anticipation of Doom3 and all the next gen games, which will require good support for programmable vertex shaders). The Radeon 9500 seems like the sweet spot right now. Radeon9700 is too expensive, 9000 is a DX8 part, GeForce4s are all DX8, and GeForceFXs are not a good buy. ATI’s also about to start shipping the new 9600s (which are a replacement for the 9500), so you might consider it too, or at least wait for the 9500 to incur a drop in price.

Oh, and btw, AGP8X is pretty much meaningless.

God bless,
-Toby Reyelts

Out of topic… Cas, do you still help people out by compiling projects with JET?
My game will be freeware of course :slight_smile:

Played it on an AMD 1.4GHz, 256MB GF4 4200.
Great work! Sound, GFX, everything works fine…
but this yellow jelly is always kicking my a** :wink:

Well, I’ll give it another few tries now…

Yep, if I’ve got a bit of spare time I can compile the odd jar…

Cas :slight_smile:

I download the game 3 day ago and had now some time to test it: very nice!
One problem: when I pressed Alt-F4 during gameplay then the whole game stopped and locked up and I had some problems switching back to desktop and killing it with the taskmanager.
WinXP, J1.4.1_01, GF2TI

alt-f4’s working fine here.
I’ve got an emergency escape mechanism in the latest version now as well - holding down the Quite Game key for 2 seconds does a System.exit()

Cas :slight_smile:

it rocks!! now if you could make a multiplayer with jsut the ship combat…even better ;D

I have a multiplayer game in mind already, called “Senseless Violence”. Might do it next year some time.

Cas :slight_smile:

Erm… first attempt to run it:

java.lang.NoSuchMethodError: org.lwjgl.openal.ALC: method ()V not found
at com.shavenpuppy.jglib.openal.AL.init(AL.java:139)
at org.lwjgl.openal.BaseAL.create(Unknown Source)
at org.lwjgl.openal.AL.create(Unknown Source)
at xap.Game.init(Game.java:411)
at xap.Game.main(Game.java:246)
java.lang.NullPointerException
at org.lwjgl.openal.AL.destroy(Unknown Source)
at com.shavenpuppy.jglib.openal.AL.destroy(AL.java:190)
at xap.Game.cleanup(Game.java:569)
at xap.Game.main(Game.java:392)

I did a quick search to see if anyone else had mentioned this, but couldn’t find anything… so if someone has already posted something similar, please feel free to RTFL me. ;D

FYI:
Mandrake 9.1, XFree 4.3.0, lwjgl0.6, jdk1.4.1_02

(I tried to download the lwjgl libs that Elias had posted but the link had already been removed)

J

Try the new LWJGL alpha 0.6 that’s just been released which it should work just fine with.
Oh, no, it’s broken, sorry. You’ll have to wait now :slight_smile:
The actual real demo is nearly ready. Two weeks maybe.

Cas :slight_smile:

just to clear out any confusion - it is AlienFlux that is broken with 0.6, not lwjgl 0.6 that is broken :slight_smile:

It’s AF that’s broken with 0.6. The distribution that you can actually download isn’t broken; JasonB’s done something funny to break it, not sure what… maybe’s he’s actually installed LWJGL (which you shouldn’t do).

Cas :slight_smile:

if by installed, you mean the .so files are in my /usr/local/lib, then yes it’s installed.