Alien Flux Alpha Test 4

Hopefully the last alpha test.

http://www.shavenpuppy.com/downloads/AlienFlux.zip

It now should work on ancient bags of shite like TNTs and Celeron 400s. Hopefully. I’d be most appreciative if you’ve somehow found yourself in a situation with broadband and a shit computer to have a go and see if it works for me. Dick around with the Options too and tell me if that works. I’m quite pleased the non-bumpmapped version looks so good.

See if you can get to the end of level 5 now…

Cas :slight_smile:

;D cool!

I actually made it to the options screen…it still quits out of full screen when i go to play…ut it was close this time.

Worked like a charm!

unfortunately I only got to lvl 4 this time – and need to go now…

I’ll be back for that lvl 5 surprise !

Argh! Buffer, what’s your system again? Got any output I can see?

Cas :slight_smile:

[quote]It now should work on ancient bags of shite like TNTs and Celeron 400s.
[/quote]
I’m afraid that my computer is just too shite. Celeron 400, Intel 810 graphics.

I can see the options screen, but it quits when I try to start the game. Here is what I get:

Available screen modes:
640 x 480 x 24 @0Hz
800 x 600 x 16 @0Hz
720 x 576 x 16 @0Hz
1024 x 768 x 24 @0Hz
720 x 576 x 24 @0Hz
720 x 480 x 16 @0Hz
720 x 480 x 24 @0Hz
640 x 480 x 16 @0Hz
1024 x 768 x 16 @0Hz
800 x 600 x 24 @0Hz
Sorted display modes:
800 x 600 x 16 @0Hz
800 x 600 x 24 @0Hz
640 x 480 x 16 @0Hz
640 x 480 x 24 @0Hz
720 x 480 x 16 @0Hz
720 x 480 x 24 @0Hz
720 x 576 x 16 @0Hz
720 x 576 x 24 @0Hz
1024 x 768 x 16 @0Hz
1024 x 768 x 24 @0Hz
Attempting to set displaymode: 800 x 600 x 16 @0Hz
OpenAL 0.0
Generating quadtree...
Resetting feature: gidrah_explosion.colorsequence
Resetting feature: gidrah_beamin.colorsequence
Resetting feature: player_explosion.colorsequence
Resetting feature: player_beamin.colorsequence
...
(snip)
...
Resetting feature: powerupshield.powerup
Resetting feature: extrarockets.powerup
Resetting feature: extraorb.powerup
Resetting feature: jelly_incursion
java.lang.NullPointerException

If I try the 32 bit option it doesn’t work at all, and tells me that I need an OpenGL compatible card:

640 x 480 x 24 @0Hz
800 x 600 x 16 @0Hz
720 x 576 x 16 @0Hz
1024 x 768 x 24 @0Hz
720 x 576 x 24 @0Hz
720 x 480 x 16 @0Hz
720 x 480 x 24 @0Hz
640 x 480 x 16 @0Hz
1024 x 768 x 16 @0Hz
800 x 600 x 24 @0Hz
Sorted display modes:
800 x 600 x 16 @0Hz
800 x 600 x 24 @0Hz
640 x 480 x 24 @0Hz
640 x 480 x 16 @0Hz
720 x 480 x 16 @0Hz
720 x 480 x 24 @0Hz
720 x 576 x 16 @0Hz
720 x 576 x 24 @0Hz
1024 x 768 x 24 @0Hz
1024 x 768 x 16 @0Hz
Attempting to set displaymode: 800 x 600 x 16 @0Hz
java.lang.Exception: This application requires a greater colour depth

which is strange, as it seems to be trying the same display mode.

Whoops, that’s a LWJGL check I put back in accidentally. I’ll fix it and put a new version up once I find out why it’s not working on the Intel 810.

Cas :slight_smile:

i’m visiting my parents over the weekend and thought i’d give your game a go on dad’s rusty old thing. it’s a p3 450Mhz with a recently added TNT2 (he had a Matrox P100 before! it was too slow so i bought him a TNt2 instead for seven quid) and only 128 Mb ram.

it did not work :frowning:

this is what it spits out:
[… disp modes…]
Attempting to set displaymode: 800 x 600 x 16 @60Hz
OpenAL 0.0
Generating quadtree…
Resetting feature: gidrah_explosion.colorsequence
[… jada jada jada…]
Resetting feature: extraorb.powerup
Resetting feature: jelly_incursion
java.lang.NullPointerException

Let us know when you’ve updated it, and I’ll download it and give it a try on my WinME/Savage system. Should be a laugh… ;D