Alien Flux Alpha Test 1

Get it while it’s hot:

http://www.shavenpuppy.com/downloads/AlienFlux.zip
Size 5.58MB - sorry

System requirements: Win32, Geforce or Radeon or similar, 500MHz CPU (guessing? Can someone tell me how slow you can go before it starts to drop frames regularly?)

Seeing as you’re all my guinea pigs I would be grateful if you could tell me if it works and what your configuration is. It should run at a glassy-smooth 60fps. You might have to use 16bit colour on older cards to achieve this.

Don’t forget to use the latest drivers for your card.

Instructions for those who don’t know

Left button = shoot
Right button = move
Spacebar = smartbomb
Left shift = shields

I’ll leave the rest of the game a mystery…

Cas :slight_smile:

ps. There will be, in the near future, a version that runs on TNT and Rage Pros etc. I hope.

Runs silky smooth…

You might want to make a fps command, instead of the developer mode?

How does one know how many homing missiles there’s left?

more to come - need to get to work :confused:

What? No support for cheap ATI Mobility M6 laptop video cards?

I didn’t read your requirements, so I rant it anyways and got this;


Resetting feature: jelly_incursion
java.lang.NullPointerException
Fatal Error: JNI methodID = 0 (maybe incomplete .usg file)
Runtime error #9301(trap) in JET
Please, contact Excelsior Support Dept. at support@excelsior-usa.com

Well, the card is not supported. So I guess it’s not a bug.

Explodes on my winxp PIII, Geforce 2 GTS, with the message:

“Mode not supported by hardware”

After switching mode back and forth.

On a win2k with a geforce 2 mx, it displays the “You need an opengl compatible…” dialog box.

The last one works perfectly (win2k, nforce2)

BTW: It really does have really nice and smooth gameplay. One thing, though: The sound seems to ‘pop’ at the beginning of every sound, is that normal? It’s on the machine with nForce builtin soundcard.

All of them with the latest drivers.

  • elias

afaik, nVidia have their own OpenAL drivers - try them…

I got the same message as Elias, “You need an OpenGl card…” with a NullPointerException in the cmd window.

Hardware :-
Inspiron 8100 laptop
Geforce 2 mobile
Win2k

Look forward to a working version soon, I’ve followed the development diary closely.

Regards,

Andy.

My rig cant make the resolutionswitch somehow… It exits and leaves me in 800x600:16bit and then if I start the game at that resolution then it works!
As said before smooth gameplay :wink:
Geforce2, latest official drivers (41.09), 1 GHz athlon and win98!

First attempt killed my IE and then hang.

Started again and then it worked. Very fine BTW :slight_smile:

Ugh, lots of problems with display mode selection. I blame Elias entirely for this :stuck_out_tongue: Fortunately he’s changing the LWJGL code back to what it used to be so when 0.5.1 is release I should be able to avoid these problems.

As for sound popping - OpenAL uses DirectX underneath it all so I’m not so sure about why it’s doing it… perhaps I need to have a chat with Brian’s OpenAL developer chum about it.

Cas :slight_smile:

Hey! Who’s blaming me? Must be matzon’s fault, I’m sure :wink:

Anyway, the popping is present on your own machine too, then?

EDIT: The mode selection is already back to the old days… probably with even more bugs than ever. But don’t worry, just blame Matzon again…

EDIT: Ignore, thought it was display adapters selection that was being reverted :-[

hmm changing back will solve it for some, and introduce bugs for others… I’d prefer to fix the current implementation (what ever the bug may be)… no?

As for blaming, blame Windows ;D

no linux download???

Starts up ok try to “play” and I get a nice error on a
Radeon 7000 VE
Win XP home
Duron ?700?

The error is.
Runtime error #9301(trap) in JET
Please, contact Excelsior Support Dept. at support@excelsior-usa.com

[quote]no linux download???
[/quote]
It’s a game - nothing for a webserver ;D

Okay just ran it on my work machine.

PIII 900mzh
512 megs ram
NVIDIA RIVA TNT2 Model 64/Model 64 Pro
SoundMax integrated digital audio
Win2K service pack 2

Absolutely cool, totally fast and smooth. Love the screen shaking effect. Found it a bit hard to control however I’m sure that will not be a problem after I play it a couple hundred times.

Nicest java game I´ve seen anyway :slight_smile:

everything’s solid.

winxp, xp2100+, gf4

[quote][…]
Instructions for those who don’t know

Left button = shoot
Right button = move
Spacebar = smartbomb
Left shift = shields
[…]
[/quote]
left button = move
right button = shoot

it’s swapped (only with my setup?)… therefore i said that u should add a swap buttons option ._o

win98se (as u know) + logitech mx300 mouse (i use the shitty logitech drivers + shitty² mouseware) :>

btw is the lwjgl mouse stuff (win32) usin window events (or so) or direct x to get the info? maybe it would help to switch… eg it’s better to use dinput(dx) in quake3 (in_mouse -1) if u r usin a logitech mouse.

btw i like the new version :slight_smile:

the “hinting arrows” doesnt look like i imagined em…but they r helpfull :slight_smile:

here r my 2 ideas for an “easy” mode:
-auto shield
each time an enemy or projectile isnt too far away it activates itself

-artificial luck :slight_smile:
your hitbox and the “furball” hitboxes r (slightly) smaller… enemy hitbox is (slightly) bigger.

and 2 other thingies:
-if u respawn on an special item u doesnt collect it :x
(btw their boundingboxes could be a bit bigger)

-collision detection (ship) for respawning enemies should be delayed slightly to give the player a bit more time to step away (yes - that’s less accurate but it feels better ;))

and now something completly different…

do u use gl_clamp or gl_clamp_to_edge for the sprites?

in 2 animation frames of the ship there’s a lil dark line on the bottom of the quad.


and there is a error msg on exit (game runs fine):

Runtime error #9301(trap) in JET
Please, contact Excelsior Support Dept. at support@excelsior-usa.com
This application requires a greater alpha depth.

and:

Fatal Error: JNI methodID = 0 (maybe incomplete .usg file)


btw i had problems with the first version… each time i hit ‘esc’ during a game it didnt exit… well my usual mouse cursor appeared but the game graphics were still there… therefore i had to shut my comp down with a key combo (win… up… return… return…).

hadnt tried that with the latest (this) version but i’ll do that later.