[quote][…]
Instructions for those who don’t know
Left button = shoot
Right button = move
Spacebar = smartbomb
Left shift = shields
[…]
[/quote]
left button = move
right button = shoot
it’s swapped (only with my setup?)… therefore i said that u should add a swap buttons option ._o
win98se (as u know) + logitech mx300 mouse (i use the shitty logitech drivers + shitty² mouseware) :>
btw is the lwjgl mouse stuff (win32) usin window events (or so) or direct x to get the info? maybe it would help to switch… eg it’s better to use dinput(dx) in quake3 (in_mouse -1) if u r usin a logitech mouse.
btw i like the new version
the “hinting arrows” doesnt look like i imagined em…but they r helpfull
here r my 2 ideas for an “easy” mode:
-auto shield
each time an enemy or projectile isnt too far away it activates itself
-artificial luck
your hitbox and the “furball” hitboxes r (slightly) smaller… enemy hitbox is (slightly) bigger.
and 2 other thingies:
-if u respawn on an special item u doesnt collect it :x
(btw their boundingboxes could be a bit bigger)
-collision detection (ship) for respawning enemies should be delayed slightly to give the player a bit more time to step away (yes - that’s less accurate but it feels better ;))
and now something completly different…
do u use gl_clamp or gl_clamp_to_edge for the sprites?
in 2 animation frames of the ship there’s a lil dark line on the bottom of the quad.
and there is a error msg on exit (game runs fine):
Runtime error #9301(trap) in JET
Please, contact Excelsior Support Dept. at support@excelsior-usa.com
This application requires a greater alpha depth.
and:
Fatal Error: JNI methodID = 0 (maybe incomplete .usg file)
btw i had problems with the first version… each time i hit ‘esc’ during a game it didnt exit… well my usual mouse cursor appeared but the game graphics were still there… therefore i had to shut my comp down with a key combo (win… up… return… return…).
hadnt tried that with the latest (this) version but i’ll do that later.