A buildable airship thingy engine that I made as a proof of concept.
I’ve had a few errors.
I’m wondering how I can make the engine check if a block is connected to the ship or not. If it’s not, delete it. I’ve already attempted it with collisions and keep getting a NullPointerException. Maybe there is a way to do this without collisions. IDK
I encourage you guys to take the source and play with it. Make it better! And then post your version down below so I know the most efficient way to do this. Maybe you don’t want to have to edit the code and compress all the .java files and send the code back to me, still post below with your code ideas. Any post helps. [sup]Besides the posts that don’t help![/sup]
Here is the windows only version: https://dl.dropboxusercontent.com/s/0i7desm3ercwc3n/Airships_Test_v0.1.0.jar?dl=1&token_hash=AAFEeV1-hixDQN3sRpsXGQiRc723M-m2kb-VWMRnhsk-Hg
Here is the source: https://dl.dropboxusercontent.com/s/gvunr8injpjdw7i/Airships_src.zip?dl=1&token_hash=AAF25V0mFFBuifL8G73jY5jl-eb3TkN7oY2WncmFSYP06Q
Enjoy!