hi y’all
I’m trying to figure out how to integrate JInput into Adobe AIR 2. I’ve never worked with Java before and didn’t find a tutorial anywhere so I’d appreciate even the smallest hint.
JInput is a Java library, so if you can get java working with AIR and allow them to interact reliably then it should be possible.
But seems like a rather long winded solution.
Winded…
::crickets::
Why would you do that? AIR sucks.
yeh, AIR really blows.
And to be slightly more constructive, Swing blows slightly less than AIR. So just use that.
Microsoft + Adobe = MicroBe ;D
AIR is a crap
Not that I’ve tried AIR, why is it so crap? (ignoring speed, not as many libraries,… maybe I answered my own question).
As for topic I wouldn’t know why would one would want to mix AIR with Java. A quick search seems it is possible however.
Thanks for the constructive criticism everyone would be nice to know why you think AIR blows that much but I’m trying to create a simple game with controller-input without learning a whole new language. AIR doesn’t support it (hey, I found something myself) and I thought someone around here could’ve already done it and is willing to give me a little help.
I used AIR to code an application some time ago. As I understand it there are 2 ways to code in AIR. Javascript or Flash. I suppose you could mix the 2 also. How were you going to code your game?
Maybe learning a whole new language would be better than mixing AIR with JInput, we could provide you some good tutorials to learn the basics:
http://www.cokeandcode.com/