Some questions regarding Agile2d:
Is there a finished port to JOGL (I believe someone mentioned that he wanted to start porting…)? Wouldn’t it be great if one could mix low level, but potentially high performance OpenGL commands and high level 2d drawing operations (Something we’ll see for Trolltech’s QT4)?
How much faster (or maybe even slower) is it than Java2D (with the OpenGL Pipeline)?
Does anyone have a clue why I’m getting a java.lang.ClassCastException at agile2d.opengl.ImageManager.drawImage(ImageManager.java:128) when running any app with agile2d? My system is a SuSE Linux 9.2 on a NVidia Fx 5200go with JDK1.4.2_04-b05) .