UPDATE(26/02/2014)
Added animated gif:
https://docs.google.com/uc?id=0B9i-DPAdw_3YOTQ1b01UX011dTg&export=download
PREVIOUS:
Well I thought that I will try my hand at this years java4k comp after a couple of years hiatus.
This is post is more to keep me motivated for and complete the entry.
The premise of this game is to take two of my most favourite games of all time : Age of Empires and Civilization 2 and merge them together. It may be a little ambitious for a 4k game but I am hoping that since the behaviour and scope of the game is bound by the union of both games I should be able to draw upon, and implement only the most core (and fun) aspects of both games.
I will be more drawing from the game mechanics of Civilization but putting a real time bent on them.
At this point I do not have a lot to show yet, only the basic world:
Implemented thus far:
-random world generation, rivers and trees. via simple deposition technique.
-isometric rendering
-initial unit sprites/tiles
-initial path finding via floodfill. (seems to be the cheapest in byte code costs)
TODO:
-implement the concept of a city.
-worker units: resource gathering, building, terrain improvements (roads, irrigation, mines, etc)
-military units: attacking / zone of control
-Fog of War
-AI opponent
-User AI for automatic city development ( so that user can concentrate on a battle etc )
-win conditions.
-much much more