Well thank you both for clearing up that window question, I’ll get that taken care of and the window mazimizes at the start on purpose (on my 800x600 display that’s the only way I can see the edges of the game buffer), and thank you very much Malohkan for your input ;D. If you interested in future updates watch this forum. Anyways, let me address the problems you both stated…
First, the light is simply just at a low radius level for torches, and kevglass, sorry about not warning you about the torches. The game is designed to draw tiles as far as the dimension of the game buffer 2518, on a 800544 canvas, so I’ll increase the light radius’ for light sources.
Sencond, sorry about that weight of bones thing, purely an accident. And for alchemy, I havent programmed it in yet (well atleast the actual recipe making stuff). But thats what those bs items are for.
Third, 68 Vitality, I hope you mean hp/life and not the stat “Vitality”, which can be seen by pressing [s] or “Stats”. If hp, good it worked right, if not then I must ask how long you played :o.
Fourth, about buy/sell/trade/repair. I made it to were characters in their dialog could to take you to buy/sell/trade/repair menu, like Marcus at the begining, ask him to trade, he sells food and stuff (You said you had trouble getting food) and he also does the sell/trade/repair. And as you progress through the game you’ll meet other character’s that trade, until you reach the “Necropolis”, which is going to be a complete undead town in the dungeon. Do you think that sounds suitable (didn’t seem to bad to me) or should I let the player return to a town map?
Looks like I’ll be busy later thanks again y’all.