I downloaded it and it worked well. I must say I was very surprised and happy to see that the game is largely free, I was only expecting a demo.
The graphics, smoothness and responsiveness were great. The resizable-window was cool, rather than full screen exclusive. But perhaps the window should be maximised by default rather than small because then it would be easier to scroll by moving the mouse to the screen edge like a normal RTS. The ctrl - mouse wheel zoom is a great idea.
I did the tutorial and to be honest I didn’t get a good feeling for how the game is supposed to work. I was a little confused about which territory was mine since I could see all territories. The intro mentioned Rome, but my people seemed to be in North Italy or France. I couldn’t seem to control the Rome city. Perhaps a pulsating colour on your own territories would make it more obvious which cities are yours.
It’s not clear how to move troops, I expected to slide them from where they were to where I wanted them to go, like Civ2. I did attack a town but then I couldn’t find my troops anymore and couldn’t seem to attack anything else. I had to google what the acronym WEGO is, it might be worth writing what it means.
Perhaps a 2 minute youtube video detailing how to do things before the tutorial would be nice.
Overall, it looks like a great game and I intend to give it more time this weekend.
EDIT: forgot to say, WEGO is a great idea, especially for multiplayer where it is super frustrating waiting for other players. Here’s a definition for those like me who don’t know what WEGO is:
[quote]Turn-based games come in two main forms depending on whether, within a turn, players play simultaneously or take their turns in sequence. The former games fall under the category of simultaneously-executed games (also called phase-based or “We-Go”), with Diplomacy being a notable example of this style of game.
The WEGO system is this: Everyone issues their orders for the turn at the same time. You hit “End Turn” and all side’s actions are made at the same time. It eliminates the unbalanced turn-based part but also adds an extra dimension by attempting to anticipate what your enemy might do while your orders are being carried out.
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