Hello,
After graduating from computing conversion course (in which we got a grounding in Java and a few simple games) I decided to have a go at making a proper game. I decided not to make the usual mistake and go for a huge project, so I decided on a 2D tactical combat game with a base management layer and RPG style levelling…
4 months later, I’ve built a prototype that is functionally almost complete.
The problem is the visual implementation, especially of the turn based combat segment. It’s awful. That’s because my knowledge of graphics in java is awful. I’ve been stalled for a week now, trying to build some basic animation testers.
Now for the questions:
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Can a game of commercial quality be made in a swing frame set to full screen? (i.e. something that could be sold on Steam) Or do I need to use FSEM? Or should I add some libraries (another topic I know little about). The base management layer is heavily reliant on frames.
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How many months learning will it take to get a basic grasp on animation? Assume I’m pretty much starting at 0.
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Are there any different technologies (i.e. game engines) I could move to that would greatly simplify animation?
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Would teaming up with another enthusiast who has a grasp on graphics be a good idea? What are the downsides?
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Should I backtrack and work through some tutorials on making simpler games, and then return to my main project?
Thanks for reading. Any advice would be seriously appreciated.