Advice on a Scrabble Game

I am currently creating a Java online/networking version of Scrabble. I’ve been researching into the best way to transfer data however i’ve decieded to ask for the best advice on here :slight_smile:

  1. what would be the most efficient techinque for communicating over a network bearing in mind small amounts of data are going to be sent (nothing complicated) (between two computers not any more)

  2. I’m completely clueless regarding security, what methods would i be able to use (preferably in conjunction with my first question) to apply simple yet effective security to the data being sent

  3. finally would it then be possible to include support for more than two players (keeping in mind the techniques suggested in q1 and 2 :slight_smile:

Many thanks for your time guys

tom

i would just use TCP/IP, as latency is not an issue… why security would be needed for a game of scrabble i don’t know but you might be better off getting the game working then worying about that.

for more than 2 players, just allow more people to connect to the host and have the host manage the game. if you were worried about people cheating, have the clients also check what’s happening is what’s supposed to or allowed to happen as well.