Hello everyone,
i know that this may sound strange to the community of jogl-users, but what are the advantages of jogl compared to java3D?
I don’t ask this reason for defending java3D or jogl either.
I myself use jogl and i love it.
The thing is that i am developing a character-animation-tool based on Java and the OpenGl-Bindings for Java, JOGL.
But for some good reason i am searching for arguments to defend the use of jogl against java3D.
It would just be great if some of you could make some statements for the possible advantages of jogl.
My personal opinion is that jogl is closer to the OpenGl Spec and supported on more platforms.
But if any of you have arguments for jogl in such cases where Java3D won’t help, that would be great.
I must admit that i don’t want to say: Java3D is s… and jogl is great. I know there are also arguments for Java3D but i hope that some of you who are experienced users could give some statements about this.
Thank you very much,
Chris