Hi,
2 Questions:
One specific to 2 types of movement paths i wanna give enemies in mygame & one more general question of where i can find references anything related to creating movement paths.
I’m working on a vertical scolling 2d “adventure”-shooter, a clone of the msx game knightmare & I am looking to implement more advanced movement patterns to the enemies.
Right now they just have a simple downward vertical movement pattern.
But I would like to give them movements like in the original game:
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For example:
-At 1:00 there is a group of 4 bats that enter the screen and move off screen again along a half eliptical shaped path
-Or at 3:55 a group bats enter the top of the screen moving down on a s-curved path from top to bottom of the screen
How would you create such movement patterns?
I’m thinking now about creating a movement table for each enemy-type, but maybe there are other options I don’t know about.
Question 2.
Does anyone have any references on where i could find anything related to movement:
- like maybe algorithms for enemy movements
- info on how to construct & use movement tables
- etc.
I’m a noob btw.