Hi,
I am developing a java2D based game. I am trying to find a way to keep the hardware acceraleration offered by OpenGL and/or DirectX pipelines and being able to use the multiply, divide or overlay compisting rules to generate some special lighting effects.
I could probably achieve it by using JOGL, but I like the beauty of using standard java2D calls and benefit from DirectX optilmization.
So, does anyone know a way of implementing the overlay compositing rule (like Photoshop or Gimp) without loosing the hardware optimization ?
Are there plans in Mustang or later java release to have access to htese compositing rules as we are using the AlphaComposite right now ?
Thanks.
Vince