hi guys… my problem is that idk how to implement an active rendering in J2ME…
i’ve tried to do so, however the application is not working… nothing happens after I run the program…
here is my source code…
public StandardMobileMode(boolean suppressKeyEvents, javax.microedition.lcdui.Display display) {
		super(suppressKeyEvents);
		this.display = display;
		this.currentGraphics = new MIDletGraphics();
	}
	public Graphics getBackBuffer() {
		currentGraphics.setGraphics(this.getGraphics());
		return currentGraphics;
	}
	public boolean flip() {
		this.flushGraphics();
		return true;
	}
btw this is based from GTGE engine… the getBackBuffer() function returns graphics object from the canvas… the StandardMobileMode is a subclass of GameCanvas…
this is how i initialized the game canvas… the class containing this function is a subclass of MIDlet…
public void setup(Game game) {
		try {
			engine.mountGame(game);
			/* Initialize File IO */
			engine.fileIO = new MobileIO();
			/* Initialize Display */
			javax.microedition.lcdui.Display display = javax.microedition.lcdui.Display.getDisplay(this);
			engine.display = new StandardMobileMode(false, display);
			/* Initialize System Time */
			engine.timer = new StandardTimer();
		} catch(Exception e) {
			System.exit(-1);
		}
	}
	
and this is how my gameloop works…
		while(isRunning) {
			if(!isPaused) {
				this.game.update(elapsedTime);
			}
			
			do {
				if(!isRunning) {
					break;
				}
				Graphics g = display.getBackBuffer();
				this.game.render(g);
			} while(!this.display.flip());
			
			elapsedTime = this.timer.sleep();
			if(elapsedTime > 100) {
				elapsedTime = 100;
			}
		}
i can’t seem to make this run… all i get is a blank screen… can somebody help me? thanks in advance…