acceleration in Java1.5 using openGL

The new java1.5beta2 has support for using the openGL pipeline to accelerate image manipulations.

http://java.sun.com/j2se/1.5.0/docs/guide/2d/new_features.html#ogl

Has anyone tried using this? What results did you get?

There is a sample image benchmark in the Developing Games for Java (Brackeen) book. When I try using the command line option, I get an unable to create openGL pipeline error.

Anyone have any more info?