about this book ... Learning Java Bindings For OpenGL

Anyone have this book … “Learning Java Bindings For OpenGLL (JOGL)” … Recommend it? I found it on Amazon and was wondering if it was worth getting. Is it just the very basics or does this book go into anything in depth on JOGL?

HI i have this book.
And you are right its only the basics of the whole jogl possibilities.
I bought it for me because i like to learn from a book first instead of any tutorials out there.

For the beginning it was good to have it.

When you understand the basics this book is not worth to buy it.
Little resumé:

  • setting up GLCanvas
  • using vertices
  • color
  • lighting
  • Animator
  • rotation translating
  • texturing
  • using Glu-methods
  • a bit more i thing but thats all!
    It gives a good basic reference when you have basic problem

I’d recommend getting a good up to date book on OpenGL and working from there. Once you get over the initial teething difficulties of using JOGL its all identical to Opengl . I ported some (reasonably complicated OGL 1.3) stuff from C++ to Java and the code was functionally almost identical with the exception of the windows specific setup stuff that had to be rewritten to use GLCanvas etc etc. Any JOGL specific problems I’ve encountered were fairly easily solved either by looking through the examples or by asking here.

D.

I bought the book when it was selling by download in the author site. In the beginning chapters the book is OK but gradually it has more code and less
explanation and in the 3D part I gave up. I like books with clear explanation and I suppose that’s not the case.