about JAVA Graphics

Hello everyone.I am a JAVA developer from CHINA.My mother language was not english,so my topic will be hard to understand and have many mistakes.I am sorry of that.

I am working on a ONLINE-game in my resttime recently.

My problem is…I really want to know if I develop a 2D online-game,which JAVA package I should choose?AWT or directX?others any more?I think AWT 's performance is poor, is that true?I am poor on Graphics engine.My requirement is only like TANK-WAR on FC(Nintendo).Waiting for your suggestion.Thanks a lot!
(translate.google.com is a very very usefull tool…thanks god)

Best library for 2d java games at the moment is Slick can be found at http://slick.cokeandcode.com/ it uses opengl for hardware accelerated graphics.

JGame is fine too :
http://www.13thmonkey.org/~boris/jgame/

Or Pulpcore: http://www.interactivepulp.com/pulpcore/

But if your game doesn’t require much alpha support/particles, then Java2D can be fine.

First of all, your don’t choose between AWT or DirectX. Java will use DirectX or OpenGL, and you don’t need to know which. You will probably use AWT (a part of Java). Mostly, you’ll just have one JFrame and one JPanel (or Frame and Panel if you’re not using Swing, which is sort of an extension of AWT). Then you’ll use the methods of the AWT classes Graphics and Graphics2D to render images, text, etc. You could also use the libraries other people listed as well.

AWT’s performance isn’t that bad for what it’s supposed to be used for. So long as you use in the right way, it will work just fine.

From the description of your game, it sounds like AWT will work once you understand how to use it properly.

Normally, I would suggest buying the books Developing Games in Java and/or Killer Game Programming in Java, but you might have some problems understanding them if English isn’t your native language.