I have created a car with four wheels. Two were JointHinge2 type(for motor), two were JointBall(for support only).
I will set the velocity of two JointHinge2 wheels directly to control the car. What’s more, I would like the velocity immediately changed to the value I set, so I set the dParamFMax to Max of float.
However, When I implement it, the car will bounce when velocity suddenly has a large change. What can I do to avoid this bounce and have a smooth car movement?