A very premature posting of my game

This is really quite a ways away from being playable (or fun to play anyways), but I just wanted to share some screen shots of what I’m working on…so when I ask silly questions you’ll know I’m the dork working on the guitarist game. I haven’t posted much, but I read these forums pretty religiously and have gotten so much help out of them…thank you guys. I haven’t touched the code in a few months now :frowning: because I’ve been working on graphics too much. So far I only have two characters and two levels…you can walk around, jump, and attack thin air.

Who knows, maybe in a year or so I’ll be able to post a webstart link. In all seriousness though, thanks to the guys on here that take their time to answer everyone’s questions!

I think it’s looking pretty good. At least the graphics are great - wouldn’t know about the gameplay, because you haven’t released it.

really nice screenshots! :wink: What API are u using? What program did you use for the 3D models? They are very nice!

[quote]really nice screenshots! :wink: What API are u using? What program did you use for the 3D models? They are very nice!
[/quote]
Thanks for the feedback. So far I’ve only been using Java2D…Xalan/Xerces for XML (which I might drop cause the game is not going to be all that massive and it seems overkill). I’ve been using 3dsMax/CStudio for all my modeling/animation, then rendering tiles and sprites.

umm, java2D? I’m assuming the contents of those screenshots weren’t created by software rendering, but then again I guess I havn’t seen a framerate… Can you give more information on how your doing the rendering, or is it not actually 3D?

ok… I looked at it some more and it seems like the graphics are too nice to be real time :stuck_out_tongue: are those just 3dsmax renders? looks interesting.

[quote]umm, java2D? I’m assuming the contents of those screenshots weren’t created by software rendering, but then again I guess I havn’t seen a framerate… Can you give more information on how your doing the rendering, or is it not actually 3D?
[/quote]
There’s no 3D in the game. The backgrounds are just 256x256 jpeg tile maps…the characters/projectiles are .png images. I just use 3ds max to make the tiles and sprites. I don’t know exact framerates yet…it runs pretty smooth walking around, but slows down a bit with projectiles…so I probably will have to dumb down the graphics a little (or figure out why my resource management’s slowing down the framerate.) This is still a long ways away from being a full game though. I just thought I’d share what I was working on.

Hey that looks fun, I’d like to play that game. Just make sure the gameplay isn’t boring and the screens aren’t a succession of empty room.
I could have sworn the characters were from Poser , the graphics look really good and crispy. Oh and KFC might sue you for their logo lol,(but I like the idea).