Just discovered this forum like yesterday. I have done Java programming (not professionally since I am still in Middle School ) So I have been wanting to make a game and some of the things that I have ended up observing is that :
- Either go the OpenGL route, which takes pretty long time to get a coloured triangle up on the screen and the maths is a bit too deep for me, though I can grasp bits and pieces painlessly.
- Choose any one of those libraries.
Now I might sound weird but I am looking for a solution that’s neither as shallow as Love2D nor as deep as DirectX or OpenGL or Vulkan for that matter. This led me to another tunnel : making games using the Java standard library. Not bad, I mean, not bad if a guy like me is not landing a production ready AAA game in 2 weeks. So how do I start ? Is there like a roadmap, the sort which you get when you learn a language (like syntax, then variables, then loops…) ?
PS:I think I rambled but I wanted to explain myself clearly as I have been API and language hopping for more than a year and most of the times, come back in circles to Java.