A* pathfinding in slick

So I figured out my A* pathfinding, and I want to figure out how to move my entity there! Here is a movement code for the player which happens when you press “up”

trans.y = -speed * delta;
				sprite = up;
				sprite.update(delta);

and when you press down

trans.y = speed * delta;
				sprite = down;
				sprite.update(delta);

Because I want my player/ another entity to just walk there, not instantly show up there, and these are the codes I use for arrows keys.
And here is my pathfinding which I want the player to move through, nice and smooth like.

public static void PathFind(int startx, int starty, int endx, int endy) {
if (SimpleMap.MAP[endx][endy] == 1) {
AStarPathFinder pathFinder = new AStarPathFinder(mapd, 100, false);
        Path path = pathFinder.findPath(null, startx, starty, endx, endy);

        int length = path.getLength();
        System.out.println("Found path of length: " + length + ".");

        for(int i = 0; i < length; i++) {
            System.out.println("Move to: " + path.getX(i) + "," + path.getY(i) + ".");
        }
		} else {
		System.out.println("You can not move here!");
		}
}