Firstly, hi everyone! This is my first post =D
Right. I’m writing a 3D Tower Defense game at the minute using Java and LWJGL/Slick, everything’s working well so far; I’ve got the map displaying, the tower placement sorted etc. but I’m now beginning to consider putting in some bad guys.
(project current state: http://img857.imageshack.us/img857/1959/loldefv10.png probably my biggest accomplishment with OpenGL to date, so be nice please ^^)
My map’s drawn using a 2D array of shorts (0 for gravel, 1 for grass etc.) but I have no idea how to implement A* Pathfinding using just this array.
Any help at all would be much appreciated!
Regards,
Ollie.