Ok people. This is about you!
Open sourcing your projects does not make them more likely to succeed. Large and/or long-term projects require consistent leadership, and a core group of people who love to work on it.
Sourceforge should not be a dumping ground for your abandonned projects. Many times I’ve read something to the effect, “Hey, I don’t have very much time to work on ‘x’ project anymore, but since the community seemed to be interested in it, I figured I’d open-source it and see if anyone wanted to pick up where I left off”. News-flash, buddy! No one wants to wade through your code and liklely poor documentation to try to figure out what the hell you were thinking, for weeks on end, and then try to “pick up where you left off”. If you don’t even care enough about your project to continue it, what makes you think that anyone else is even going to give it a second glance?
Furthermore, writing an online journal and making your project public in other ways does not increase the likelihood that your project will succeed, because the power to finish something comes from a personal drive to complete the job, and no amount of publicity, nor an infinite number of fan emails will make you finish it if you don’t already have the ability to finish the job.
Don’t give me your pathetic excuses about how busy you are - we’re all very busy people, and yet we all love programming and seem to find a way to fit it into our lives nonetheless. Scale your games back to a managable size if you have to, but don’t tell me that you don’t have time. Don’t tell me that you’re dropping the idea because of a lack of interest - either you personally want to complete the game, or you decide to give up - your gaming project depends entirely on you, especially as an independant developer, which many of us (the community) are.
And that’s all I have to say about that.