Which book should I choose to read, about java game creating?
Well, you do not have many options. I haven’t read the Java 2 Game Design and have heard very contradictive comments on it, but I’d say read The Black Art Of Java Game Programming if you need the basic 2D knowledge, code itself is very old.
…and if you don’t actually want to read it on the bog, you could do worse than just look and ask around in here regularly.
Cas
[quote]Which book should I choose to read, about java game creating?
[/quote]
Overall, I found Petchel’s “Java 2 Game Programming” (published 2001, so it’s newer than most competitors) a good place to start. Although, having programmed in Java 2 for about two years (server-side web applications), some C and with different dialects of Basic for years, I didn’t like the first half’s Java tutorial. These books should all assume the reader already knows the basics of the language. :-/
There are lots of things I might want improved in the book, it covers enough of the essentials to get started and the writer does seem to know enough of the art of 2D game programming.
Hi id recomend Computer Graphics for Java Programmers by Leen Ammeraal.
Its a good introduction for computer graphics, with lots of useful examples with source. After you learn the java rendering system you really need old cg stuff to actually do anything. Any good cg book will help.
I would really avoid the Java2 game design book, as it wastes to much time explaining what you already know.
Harley.
Computer Graphics for Java Programmers by Leen Ammeraal how does that book discuss 3d concepts? Does it start out from scratch or does it use Java3D?
This book is a basic computer graphics book. It goes from basic geomitry to 3D perspective, and hiden line removal. Its pretty thin compared to others which is good because its a consice reference to the basics.
If you just want to use Java3D, and don’t need any of the concepts thats making it work, just search amazon for java 3d.
I would suggest getting both.