Hi,
I’ve checked out the speedy VBO in
http://lwjgl.org/wiki/doku.php/lwjgl/tutorials/opengl/speedyvbo#interleaving_a_vbo
and I’ve notived that:
// texture coordinates offset = (3 + 3 + 2) * 4;
GL11.glTexCoordPointer(2, GL_FLOAT, stride, offset);
Looks a little bit strange… shouldn’t it be offset = (3 + 3 + 4) * 4 instead?
Anyway, i’ve solved my bug problems… it was all due to an unupdated driver of my laptop, and apperantly, now i DO have VBO supported… yey!

thanks.