64 Pixels - [larger sectors] [boids flocking] [bigger battles]

A few months ago, I was working on a game called StellarF(x). The problem is, I was so focused on adding as many features as possible and totally forgot about balancing the mechanics or making enough content. The game eventually ended up as a mashup of everything and nothing at the same time.

This time, my main focus is to create an easy and enjoyable gameplay, and thus “64 Pixels” was born.

This is a universe where each pixel is a world of it’s own
Your goal is to capture all pixels

Controls are very simple: WASD to move, left mouse button to shoot.
You capture a pixel by shooting it’s center building

Download
Click Here

Screenshot

Tips and tricks:

  • Work together with your teammates, going solo will not win you the game
  • Gather dropped “bytes” to level up, each level increases health and fire rate
  • Protect yourself by hiding behind your own buildings
  • The minimap (right side) shows useful information, flashing red means a pixel is currently under attack
  • The center building spawns 3 soldiers every 10 seconds, capture it for more production
  • The square in each corner is a turret, a turret can be rebuilt every 8 seconds
  • Capture the center building first before destroying the turrets, this way they are rebuilt as your own

This is still a very early stage of the game, I welcome any criticism/suggestions.

Post your highscores below, mine is 198 seconds

Edit 2016-02-03:
Some optimization using QuadTrees, added bubble effect when moving from sector to sector.
Now it shouldn’t lag so badly.