A few months ago, I was working on a game called StellarF(x). The problem is, I was so focused on adding as many features as possible and totally forgot about balancing the mechanics or making enough content. The game eventually ended up as a mashup of everything and nothing at the same time.
This time, my main focus is to create an easy and enjoyable gameplay, and thus “64 Pixels” was born.
This is a universe where each pixel is a world of it’s own
Your goal is to capture all pixels
Controls are very simple: WASD to move, left mouse button to shoot.
You capture a pixel by shooting it’s center building
Download
Click Here
Screenshot
Tips and tricks:
- Work together with your teammates, going solo will not win you the game
- Gather dropped “bytes” to level up, each level increases health and fire rate
- Protect yourself by hiding behind your own buildings
- The minimap (right side) shows useful information, flashing red means a pixel is currently under attack
- The center building spawns 3 soldiers every 10 seconds, capture it for more production
- The square in each corner is a turret, a turret can be rebuilt every 8 seconds
- Capture the center building first before destroying the turrets, this way they are rebuilt as your own
This is still a very early stage of the game, I welcome any criticism/suggestions.
Post your highscores below, mine is 198 seconds
Edit 2016-02-03:
Some optimization using QuadTrees, added bubble effect when moving from sector to sector.
Now it shouldn’t lag so badly.