Just a little 4K Shooter I’ve written for the J4K compo. on forums.sun.com.
Any1 who frequents there will have prolly already seen it, others may not.
There are 2 flavours of it atm,
regular :-
http://www.pkl.net/~rsc/4KShooter/4KShooter.jar
Its hard coded to use 1024x768x16@60, so if your gfxcard doesn’t support that res/refresh it will most likely die on startup.
It also takes advantage of the experimental fullalpha(D3D) acceleration available on Windows.
Older graphics cards will not support this feature, and you will end up getting 1fps instead of 60.
But fear not, I have also done a version that doesn’t use the Windows experimental stuff…
SE :- (Sh*t Edition)
http://www.pkl.net/~rsc/4KShooter/4KShooterSE.jar
This version still requires fullscreen exclusive (and resolution changing ability), so it prolly wont work on linux or mac.
There is 1 more dependancy,
Sfx use midi voices, so you need a midi soundbank installed to hear anything.
The SDK comes with 1, the JRE does not. (though you may still get sfx if your soundcard has a midi soundbank of its own)
Oh and 1.4.x is required.
(its been tested with 1.5, and there is a bug in the SE version (palletes of the images are corrupt))
btw, did I forget to mention that the entire thing fits in 4Kb ;D
I’d be interested in what scores ppl manage to get,
I think my high atm is 37kills
Also, any setups that the game won’t run on would be useful info too.
Gameplay Rules
- Shoot the enemies.
- Dont get Shot by the enemies.
- Fly into the debris from dead enemies, to charge your shield.
- Dont fly into the enemies