Download the source code
left arrow - left flipper
right arrow - right flipper
space - tilt
enter - new game
escape - exit game
Scoring and Bonus Rules
Bumpers and slingshots gives 1000 points. Dropdowns and rollovers 4000 points.
5000 bonus points for completing a dropdown or rollover group.
Completing the A, B or C drop target will ligth a bullseye
arrow. The bullseye bonus depends on the number of arrow lit:
0: 25 000
1: 50 000
2: 100 000
3: 200 000
Completing the multiplier rollovers will increase the multiplier. All bonus
scores are multiplied by the multiplier.
The inlane rollovers will lite the left lane arrow for 30 seconds. The bumper
rollovers will lite the right lane arrow for 30 seconds. The left and right
lane awards 25000 bonus point when its arrow is lit.
Hitting the bumper rollovers 3 times will enable the bumper bonus for 30
seconds. Hitting a bumper when the bonus is on awards 5000 bonus points.
Hitting the left lane 3 time will enable the rollover bonus for 30 seconds.
Hitting the right lane 3 time will enable the dropdown bonus for 30 seconds.
Hitting a rollover or dropdown when the bonus is one awards 10000 bonus points.
Completing the kicker dropdowns will light the coresponding kicker.
Triggering a kicker will kick the ball back and award 15000 bonus points.
Extraball is awarded when reaching the following scores:
1 000 000
2 000 000
4 000 000
8 000 000
16 000 000
32 000 000
64 000 000
Extraballs do not stack.
Hit anything that is blinking. Bonuses are shown by an object blinking. So
if it is blinking, try to hit it.
Go for the multiplier. Learn how to trap the ball on the left flipper. If you trap
it on the right flipper you can tilt the board to move it to the left. Then hit the
right lane to move the ball to the multiplier dropdown. Use tilt to complete
the rollover on the right.
Use the slingshots to hit the kickers and bumper rollovers. Use tilt to get
extra kick from the slingshots.
Use the tilt as much as possible to conroll the ball. But be careful, the board
is locked if you tilt two times in under half a second.
- Vector based posteriori collision detection
- Realistic collision repsonse
- Rollover targets
- Drop targets
- One way gates
- Outlane kickers
- 3 flippers
- Bullseye skill shot
- 5 time bonuses
26.12.2007: webstart (4096 bytes).
13.12.2007: webstart (3896 bytes).
08.12.2007: webstart (3954 bytes).
03.12.2007: webstart (4026 bytes) (4024 bytes).
25.11.2007: webstart (4085 bytes).
22.11.2007: webstart (4075 bytes).
21.11.2007: webstart (4085 bytes).