One of my biggest problems as far as game development goes is losing motivation on my current idea the second a new one pops into my head (which happens constantly). Hence I thought I would share with you a few of my abandoned projects for this years 4K and hopefully get some tips on staying motivated when inundated with exciting new ideas. If I had just kept working on the the only entry I actually uploaded it could have been so much better (was well under 4K). None of these are past the demo phase and I haven’t bothered jar’ing them.
First up CowRescue, the idea was to fly a helicopter and save a bunch of cows from rising flood waters. Built an ultra-cutdown svg converter that encoded reasonably complex svg files into Strings of only a few hundred bytes (uncompressed) long.
http://angryoctopus.co.nz/java4k/cow_rescue.png
Next was K4usality, a time based puzzle game. You can enter a portal to go back in time 10 seconds. The idea was to have puzzles where you would step on a switch for a bit, go back in time and through a door that was opened while your past self was standing on the switch. I was also going to incorporate a stealth aspect where you had to avoid being seen by your past self (lest you violate causality). This would mean you had to turn around and face a wall at certain points to enable your future self to sneak behind you.
http://angryoctopus.co.nz/java4k/k4usality.png
Finally another helicopter game. Was going to be a basic side scroller involving shooting tanks etc. Was pretty happy with the look, just got bored of it.
http://angryoctopus.co.nz/java4k/black_sh4rk.png