[quote]Any thoughts on sound? Should it be as restricted as the visuals?
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No restrictions on sounds, I don’t think we need to get carried away with making it harder or more authentically limited. If we head down that road we will end up requiring it to run on an emulated Motorola 68000 with 64k of ram. Of course stylistically you probably want to have your sounds be suitably retro and I will probably provide a TinySound class that emulates a nes-style sound chip.
I suggest we try to keep things simple and focused for the first contest. When we wrap up this one and assuming it is a success then we can discuss what people liked/disliked and vote on changes for next year.
[quote]The 16 colour restriction will make things interesting. I’d like to write my own framework, if that’s Ok. It’ll probably feature a dynamic palette based on the colours of the various elements currently on screen. I might also look at palette switching at half frame rate to get more colours, although that might be going too far.
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[quote]This sounds extremely awesome, and I’d love to be part of writing those frameworks if at all possible.
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I anticipated people wanting to write their own frameworks which is why it will be allowed, but it will be required to be open source (just the main framework).